Music Players
A Set of Music Players are saved into a .wty file. Each Set of Players has a own MDI Window which is also a Dialogbox.
As Music Unit, Factories and Waves, you can Save, Load, Revert and Duplicate Sets of Players, and register it under a unique name.
Each Player in a Set of Players has a name, so it is possible to refer to Players from a Music Unit.
You can create, edit and delete Players.
Each Player has Name for referencing it from Note Groups. You can edit the Name, but it must be unique in the Set of Players.
Every Player consists of one or more Player Parts.
You can create, edit and delete Player Parts.
You can specify how loud the Player will play, and you can increase or decrease the frequency of the player
in comparison with the normal frequencies which the player should play; the
deviation of the frequencies. You can change the Volume and Balance of the sound, and the time offset.
There are 8 kinds of Players:
A special kind of Factory is used for creating a sound for each Note.
This player samples each whole wave one time. The right frequency is produced by changing length of the sample
wave. To do this, the player needs to know the basic frequency of the sample wave.
The right frequency is produced by changing length of the sample wave first. To do this, the player needs to know the basic frequency of the sample wave.
To get the right length of the result, the whole wave or a part is rolled out. If the wave has no selected
part, the whole wave is rolled out. If it has a selected part, then the result
is the concatenation of the following three parts:
- The part before the selected
- The selected which is rolled out 0 or more times
- The part after the selected part (outro)
This player use the wave as a waveform. To get the right frequency and length, the wave is rolled out with a
certain speed.
The right frequency is accomplished by using the right roll out speed.
The right length is accomplished by using the right roll out count.
This player use the wave as a waveform. To get the right frequency and length, the wave is repeated (echoed)
with a certain difference time and count. The sample speed of the wave itself is
not changed.
The right frequency is accomplished by using the correct difference time.
The correct length is accomplished by using the correct repeat count.
To get the right length of the
result, the whole wave or a part is rolled out. If the wave has no selected
part, the whole wave is rolled out. If it has a selected part, then the result
is the concatenation of the following three parts:
- The part before the selected part (intro)
- The selected which is rolled out 0 or more times
- The part after the selected part (outtro)
The correct frequency is produced by resonanting at the correct frequency, you must specify
the resonant factor.
When generating Midi Files, pPlayers with these kind player parts are used.
You can choose for every Midi Player Part a Midi Channel (a musicinstrument).
You can reuse an existing Player, but possible usinging an other volume, height (transpose), time offset and balance.

In the Player Set "pianos" Player "honkytonk" is selected. The Player consists of two Player Parts. The first Player Part is selected and is a type of "Simple One Sampler". The balance of that sound is placed 70 degrees to the right channel.
Last updated: 3-1-2026