Music Units

A Music Unit is what a Wave Window contains and which is store in a WaveThunder Music File with extension ".wtm".

Music Windows

You can create one or more Music Windows which containes Staves and Music Symbols.

Music are saved in files.

This is an example of a Music Window, it containes 3 Staves.

Actions

With Music Windows you can:
  1. Create a new Music Window: Choose from the menu: File | New | Music...
  2. Open a Music Unit from a File: Choose from the menu: File | Open | Music... and Choose one or more files.
  3. Save the Music Unit into a File: Choose from the menu: File | Save to save into the same file, or choose File | Save As... and give in a new or existing file.
  4. Revert the Music Unit to Music Unit of a file: Choose from the menu: File | Revert.
  5. Play the Music Unit: : Choose from the menu: File | Play or play at maximal volume by choosing File | Play Maximal
  6. Duplicate: Choose from the menu: File | Duplicate
  7. Change the Wave Properties of Wave Generated by the Music Unit: Choose from the menu: File | Properties... and change the Wave Properties.

Music Symbols

There are five kinds of symbols you can maintain within the Music Window:
  1. Notes including flags, dots and Accidentals
  2. Rests
  3. Clefs
  4. Accidentals
  5. Bar Symbols
While navigation or editing, the window will scroll when necessary.

You can navigate through Symbols:

  1. one position left or right.
  2. one position up or down (only with Notes).
  3. one staff up or down (only with Notes).
  4. first or last Symbol of the Staff.
You cannot select a Accidental directly, it is always a part of a Note or a Clef.
With Notes you can... With Rests you can... With Clefs you can... With Accidentals you can... With Bar Symbols(the two values) you can... You can also add, change and delete Music Symbols using the keyboard.


Last updated: 3-1-2026